A Level mechanics
Projectile motion is two simpler motions happening at once.
This prototype helps learners connect the visual path of a projectile with the mechanics underneath: resolving velocity, using gravity, and finding range, height and time of flight.
The aim is to make mechanics feel less like formula selection and more like modelling motion from first principles.
Mechanics lab
Change the launch and predict the path
A projectile is modelled by constant horizontal velocity and constant vertical acceleration due to gravity. Adjust the speed, angle and gravity to see how the trajectory changes.
u_x
15.56 m/s
u_y
15.56 m/s
Range
49.39 m
Max height
12.35 m
Joy in the process
The point is not just to finish. It is to notice, test and return.
These tools are invitations to explore. A good mistake, a surprising pattern or a question you cannot yet answer is part of the work, not a failure of it.
The challenge is deliberate: the site should support thinking, not remove the need for it.
Future extensions